Inertia, My Friend

I find doing stuff can be a real problem. Despite the journey often being a matter of getting from A to B, the itinerary involved achieving this goal often escapes me. Playing Fight Klub falls into this dangerous zone of progress inertia. This pain me.

I went through considerable pain getting my cards. Warren went through considerable pain to help me. To find myself where I am now, trapped in a nowhere zone bereft of impetus troubles me no end.

What to do? Well, I don’t know to be honest. I could make plans, but I’d only end up breaking ‘em. Damn it.

The first rule of Fight Klub is to play Fight Klub. It isn’t all that complicated.