Paul Baldowski is a writer, roleplayer and husband - a split role that leans heavily towards the lattermost, with smatterings of the others interspersed. He has spent the last twenty years roleplaying, watching short-lived TV series, and reading books at a speed equivalent to an asthmatic ant carrying some particularly heavy shopping.
He has written or contributed to several books in the PARANOIA roleplaying game series from Mongoose Publishing - including the main rules, Crash Priority, Service, Service!, STUFF and the whole of The Underplex (bar some much appreciated snippets from the Traitor Recycling Studio).
Paul Twitters as boreders, where his nonsense is not necessarily confined to Fight Klub or gaming. He also Boos on occasion.
I find doing stuff can be a real problem. Despite the journey often being a matter of getting from A to B, the itinerary involved achieving this goal often escapes me. Playing Fight Klub falls into this dangerous zone of progress inertia. This pain me.
I went through considerable pain getting my cards. Warren went through considerable pain to help me. To find myself where I am now, trapped in a nowhere zone bereft of impetus troubles me no end.
What to do? Well, I don’t know to be honest. I could make plans, but I’d only end up breaking ‘em. Damn it.
The first rule of Fight Klub is to play Fight Klub. It isn’t all that complicated.